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Gameplay Programmer — Barcelona

IAN
DORADO

I define myself as a Game Developer, but you can say it for yourself after we know each other. I'm Ian, a Gameplay Programmer from Barcelona with professional experience building gameplay, AI and UI systems for shipped PC, mobile, console and VR titles in Unity and C#.

Outside of shipping schedules, I grew up catching a lot of Pokémon, I live a second life in Animal Crossing 🏡 and I've helped Mario 🍄 rescue the kidnapped princess more times than I can count. I want to work on projects that make me give my best.

Ian Dorado
#4 · GAMEPLAY

EXPERIENCE

Set scoreboard
Studios and teams I've worked with professionally.
S4
Triple CherryGameplay Programmer LIVE

Front-end systems and interactive features for online slot game products, working closely with developers and artists on live, production titles.

Remote · Valencia
Jan 2026 – Present
S3
Unfinished PixelGameplay & UI Programmer

Gameplay and AI systems in Unity/C# for NBA Bounce, UI features for the roguelike Blightstone, and post-launch support across the Super Sports Blast pack.

Barcelona
Sep 2023 – Sep 2024
S2
TrusigaFreelance Gameplay Programmer

Gameplay systems and features for Empatheam, a 2D adventure game led by Ramon Nafria, working directly with a small remote team.

Remote
Apr 2021 – Jan 2023
S1
Black AlligatorCo-founder & Gameplay Programmer

Co-founded a small indie studio building VR escape-room experiences (Gotta Get Going: Steam Smugglers, Captain Goldrush), plus experimental Android trivia games.

Barcelona
Jun 2017 – Dec 2018

PROJECTS

A selection of the projects I've worked on, both professional and personal.
Professional01

Games shipped as part of a studio team, from gameplay systems to live post-launch support.

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Personal02

Indie games, game jams and prototypes — including a game published on Steam, Switch, PlayStation and Xbox.

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Miscellaneous03

Writing and other game-dev content that isn't a full game.

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Square Keeper — Steam · Switch · PlayStation · Xbox 2nd place, Beer Jam 2023 — €2000 Own VR studio Ludum Journal magazine

SKILLS

The tools and technologies I work with day to day.
Unity · 10+ years C# Gameplay & AI UI Programming Live Ops

Also comfortable with C++, JavaScript, Java and Kotlin, using tools like Git, Jira/Confluence and JetBrains Rider. I speak Spanish and Catalan natively and English professionally. I studied Interactive Digital Contents at ENTI–Universitat de Barcelona, after a technical degree in 2D/3D Animation & Video Games at ITES Barcelona.

Got a project in mind?

I'd love to hear about it.

Send an email →